![]() ![]() You’ll also have to secure numerous safe zones across the map (a la Far Cry’s outposts) and complete a handful of optional challenge scenarios that test your speed or your ability to lay into the undead with a specific weapon. The majority of side quests are a lesson of the inane, as you’ll have to run halfway across the map, talk to a random survivor, and then run all the way back to claim your reward.Īnd where Dying Light dares to step outside its core Dead Island influence, it freely borrows a few ideas from the Far Cry camp, specifically climbing radio towers that function as vertical platforming puzzles. When you’re not talking to HQ or listening to your companions drone on and on about Antizen, you’ll be spending most of your time helping anyone and everyone with their trivial zombie apocalypse problems, as per the open-world status quo. It’s a pretty grimy place to explore (especially the first map, aptly named the Slums), with just enough unique locations and set pieces to offset the repeating assets and identical rooftop setups I began to notice after only a few hours of play.īut the more I continued to play Dying Light, the more I found myself disliking the game, as I got bombarded with dozens of trite and tired side quests alongside the long-winded story missions that just never seemed to end. The city of Harran is a sprawling urban metropolis with a huge attention to detail and a wide array of buildings, rooftops, and dark crevices to scrounge through while looking for the best loot. ![]() Thankfully, the graphics are rather impressive, and the game ran smoothly and glitch-free for me on PS4. Most of the characters don’t seem too concerned about wasting daylight with their jargon. This happens more times than you would think, and the overt somberness of the story translates into a lot of slower talking moments. For instance, after every single significant event, you’ll need to climb to a nearby rooftop so Crane can relay the newly learned information back to HQ. It’s an interesting twist to the typical survivor narrative, but its implementation into the actual gameplay makes the whole setup pretty irritating before long, especially in the first dozen or so hours of the game. A good chunk of this storyline revolves around Antizen, an increasingly scarce resource that slows the infection process, but does not cure it entirely. Crane must then assimilate himself into this group of parkour-endowed people, or “runners” as they are called, all while maintaining his cover. But after a horribly botched parachute jump into Harran, Crane is immediately bitten before being rescued by a group of infected survivors. Crane has been sent into the overrun city Harran on an undercover mission to bring down a rogue GRE agent and protect the integrity of the bureau. You play as Kyle Crane, the epitome of generic male protagonists and a secret operative of the GRE. ![]()
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